Genre in computer games In general Historically As a means of creating new games.
What is a genre?
Nothing is fixed! Everything is an assemblage of older bits!
Spacewar (? What is the roots of this?)
Higginbothams tennis (1958)
Pong (pingpong + computers)
Space Invaders (?)
Donkey Kong (?)
VCS 2600
Night Driver (driving + computer)
Pole Position (driving game + 3d)
Adventure (cave simulation + treasure & enemies)
Hobbit (adventure + graphics)
Action-adventure (adventure’s exploration + real time) Real-tids adventure. Fx Jet Set Willy Kort
Tetris (russian toy + computer)
Genres in the 1980’s PlatformAdventureAction Various: Pac-man (maze), Pengo, Qix, Frogger, Star Wars Driving Action-adventure: Gauntlet, Jet Set Willy.
Doom - First person shooter (action + some exploration from adventure)
Real time strategy (board game + real-time)
Tidslinie 1958: Higginbothams tennis 1961: SpaceWar! 1972: Pong 1977: Space Invaders 1980: Donkey Kong 1980: Game & watch Ca. 1983: ZX Spectrum, C : Videogame crash 1985: Nintendo 1986: Sega master system 1987: Amiga 1990: PC, Mac bliver spillecomputere 1993: Doom, netværksspil. Ca. Real Time Strategy. 1995: Sony Playstation, Sega Saturn 1996: Nintendo : 3d accel kort til PC 1999: Dreamcast 2000: Playstation II ( : Microsoft X- Box, Nintendo Gamecube)
Genreopdelinger ca (som alle er lidt uenige om) Gamespot.com
Games of emergence, games of progression Emergensspil Ikke- eller løst defineret tid. Elementer der kombinerer sig og laver nye mønstre. Mest multi player. Interesse i at bemestre og se nye kombinationer. Skak, action, Quake III, strategispil Progressionsspil Veldefineret tid. Den ene opgave efter den anden. Mest single player. Interesse i at komme videre, se nye ting. Adventurespil, Half-life etc..
Spilvariation
Game variation